Race Description Edit
Humans live throughout the world, in the centre lands, on islands large and small, making their homes in cities and settlements, outposts and camps. They are short and tall, fair and dark, settled and nomadic, but always adaptive, always resourceful, and always able to make the most of any situation.
Gameplay Effects Edit
Average Lifespan Edit
Humans are not as perennial as the fae or elves, but neither as short-lived as the goblins. They enjoy an average lifespan of 70 to 100 years.
Humans are, as a rule, exceptionally astute and shrewd. They are extraordinarily adaptable and resourceful, able to survive in some of the harshest environments and most barbarous conflicts in the world. Humans only require 100% of experience required by a level in order to advance.
Initial Attributes Edit
Humans have the following initial attributes, before modifiers:
Humans have the following resistances to different forms of harm, before modifiers:
|Resistance Type||Value (negative values indicate a weakness)|
Initial Skills Edit
Humans start with the following values in their respective skills, before modifiers:
General Skills Edit
Weapon Skills Edit
Ranged Weapon Skills Edit
|Ranged Weapon Skill||Value|
Humans are not naturally benevolent, non-aligned, or malevolent; they are born with the gift of mastery of their fate, and the captaincy of their soul. As such, they are not naturally inclined towards any particular god or domain, and can worship any god they feel embodies their values.
Humans can worship Celeste, Aurelion, The Lady, Vedere, Voros, the Trickster, Shiver, Urgoth, and Sceadugenga.
Recommended Classes Edit
Humans are very well-rounded as a race, and can succeed well at every class. Their stats, while not spectacular, are quite balanced, with no extremes in physical or magical stats, making a human mage-warrior quite viable. However, one should also note that the lack of stat extremes, while providing an advantage, intrinsically provides a disadvantage as well. The lack of enhanced stats makes it harder, thought not by much, to specialize in a class during the early game. The problem considerably lessens, if not completely dissipates, by the end-game, during which low stats are enhanced and offset by potions, level-ups, and equipment. Humans do quite well as an adventurer, warrior, wizard, mage, pugilist, and archer, although one might have trouble with the latter due to the need for conservation of arrows (lower stat extremes means lower damage, which in turn means more arrows need to kill a target). Humans can succeed at the profession classes as well, though with more difficulty than the combat classes.